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Hi everyone, here is the 21th devlog of Rakugo Project. I’m happy to announce that we have huge new update of Emojis-For-Godot addon.

addon-in-action

Google Noto Emojis Color font

Now it uses Google Noto Emojis Color font which makes addon smaller, faster and easier to update and develop. Before this it was using texture atlas for emojis.

Database Updated using python

Now it uses json data generated using python which makes addon easier to update in feature.

Refreshed Emoji Finder

Emoji Finder was rewritten using code form Godot Material Icons Icon Finder as it base.

emoji-finder-screenshot

What’s Changed

  • Updated Emojis to 15.1 - PR #14 - Fixing #12 raported by @xShut
  • Now uses Google’s Noto Emoji Color font instead of texture atlas - PR #14
  • Python script was used to update emojis.json - PR #14
  • Emoji Finder now base on code of Icon Finder from my Godot Material Icons addon - PR #14
  • Fixes scrolling in Emoji Finder - PR #14
  • Fixed emojis not showing up some times in game - PR #17 - fixing #13 raported by @xShut
  • Fixed emojis not showing up in RichTextLabels - PR #19 - fixing #19
  • Fixed Error on loading Emoji Finder - PR #16 - fixing #18
  • Optmiazed Emoji Finder - PR #23 - fixing #21
  • Fixed bug that Emojis didn’t show up with out user input first - PR #23

Full Changelog: https://github.com/rakugoteam/Emojis-For-Godot/compare/2.0...2.1

Read more/download this addon here.

We will update our docs soon. This is all form us, see you next time.

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